Wednesday, October 19, 2016

The Great Rave, Part 2

Meatsmiths 
Meatsmiths are what make the inhuman performing arts possible. They are called 'menters, roboys, bots. They work on subjects that feel no pain and are constantly twitching or dancing, and as such they have really good skills and are super fast. If the PC's figure out what they're all about and want to get in on the fun, they can walk up to a meatsmith. The proper procedure is to stick out or indicate the limb that is to be altered. If a player walks up and stands still, a meatsmith will take that as tacit consent that they are donating themselves to be a bloodspeaker (50% chance) and will hit them with an injection of the most powerful tranquilizer they have and start carvin them up.

Monday, September 19, 2016

Great Cthulhu

Great Cthulhu was essentially the one major fuckup of existence. It (he, she, whatever) resided in another universe until Vecna got very desperate and opened a portal to the -------- (where -------- is your unspeakable word of choice). 

Nobody does that shit, ever. For very good reason.

Wednesday, September 14, 2016

Sun, Moon, and Gribbly Things: Part 1

The Past
The past used to be a perfectly normal fantasy world. Then Armageddon happened. More on that later. 

After Armageddon, three gods emerged as survivors. Those gods now have an uneasy detente a la 1950's Cold War. Early enough for some Red Scares, but not early enough for the tension to become routine.

10,000 Chambers of the Cnite King

Deep within the turgid reaches of the Samarkand Desert, a lone crag of withered sandstone presents a visage long scoured by time.  Samuele B...